﻿package cgs.server.logging.messages
{
    import cgs.server.logging.*;

    public class ActionNoQuestMessage extends Message
    {

        public function ActionNoQuestMessage(param1:int, param2:Object = null, param3:GameServerData = null)
        {
            super(param3);
            addProperty("aid", param1);
            if (param2 != null)
            {
                this.setDetails(param2);
            }
            return;
        }// end function

        public function setDetails(param1:Object) : void
        {
            addProperty("a_detail", param1);
            return;
        }// end function

    }
}
